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Ehristºpher r-erk ins, readneu Tham Fasan, -uta Lauiker-. Page 3. Page 4. Page 5 . Page 6. Page 7. Page 8. Page 9. Page Page Page Page Stuff Wins! The d20 Future Tech supplement describes a dazzling array of new gear and gadgets for. Watermarked PDF. $ $ The d20 Future Tech supplement describes a dazzling array of new gear and gadgets for use with d20 Future, built on d20 Modern rules. Get the latest and.
Action Points[ edit ] One of the interesting additions to the system was the action points. Actions points are used by characters to affect game play greatly. Whenever a character spends one action point, the character receives a small boost in his or her skill checks, ability checks, level checks, or saving throws. There's a bit of restriction when and where to use them.
As the character spends these points, they're very limited. However, through level advancement, he or she replenishes spent action points. Feats, Skills, and Items[ edit ] In order to fit the d20 Modern setting, some skills and items are reworded and rebalanced, and both the feats and skills mechanics receive expansions. Also included are game statistics for both modern weapons and "archaic" weapons, such as swords, axes, and crossbows.
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Occupations and Wealth Bonus[ edit ] Occupations aren't considered classes but act as a job or career that a character holds. He or she may hold multiple occupations, but over time. There are over 19 different occupations and each with its own restrictions, such as age.
As well, they open more options when choosing skills and higher Wealth bonus. It functions just like any real world currency: income, credit, debit, to deposit or withdraw, downloading and selling, and so on. It also defines the characters' financial conditions, from being opulent to impoverishment.
All characters have their own wealth. Determining wealth at first level, the player rolls a four-sided die two times 2d4 , and then adds the results together.
The result can be increased by occupation, the Windfall feat, and the Profession skill. Whenever the character advances in level, the player rolls a Profession check. Campaign settings[ edit ] d20 Modern presents three sample campaign settings.
These settings, unlike the rest of the book, feature the supernatural. Shadow Chasers[ edit ] In this setting, evil monsters, usually from one or more parallel dimensions, roam free around the world. However, most people do not see these creatures for what they really are, seeing instead a vague approximation which is still plausible in that person's beliefs about reality. See consensus reality.
For example, an ogre would appear to the average person as a very burly man. The player characters are somehow capable of seeing through this veil, and typically take on responsibility for defending humanity from the monsters. It originally appeared as a d20 mini-game in Polyhedron Magazine issue Grappling Sheath Grenades and mines can be fitted with custom grappling sheaths designed to adhere to any surface against which they are thrown or placed.
This gadget ensures that grenades deviate much smaller distances, and emplaced bombs cannot be easily removed. When throwing a grenade equipped with a grappling sheath no farther than one range increment, the attacker chooses the corner of the target square in which the grenade lands.
For two to three range increments, use the deviation diagram for explosives thrown from 1 foot to 5 feet. For four to five range increments, use the deviation diagram for explosives thrown from 6 feet to 10 feet.
Once placed, a mine or other explosive equipped with a grappling sheath cannot be moved, short of tearing it loose. Doing so requires a DC 20 Strength check, and, depending on the mine's trigger, might cause it to detonate. Restrictions: Grenades and mines only. This gadget can be selected for the same weapon multiple times.
Improved Damage This gadget increases the bore of a projectile weapon's barrels or improves the output of an energy weapon, adding 1 to the weapon's damage. Improved Stopping Power Incorporating modified chokes and reducing the impedance of focusing crystals allows ranged weapons to produce significantly greater damage output.
This gadget adds 1 die to the weapon's damage increasing damage from 2d8 points to 3d8, for example. Motion-Sensitive Motion-sensitive weaponry attacks any target moving faster than 5 feet per round. The weapon's user chooses a 1O-foot-byfoot area for the weapon to cover; any eligible target in the area causes the weapon to attack.
Restrictions: Grenades, mines, or automated ranged weapons only. Plastic The weapon is made with high-impact plastic parts. It does not register to metal detection scans though it does register to X-rays. The weapon has a hardness of 2 and half its normal hit points. Sound-Activated Sound-activated weaponry attacks any target that makes noise.
The weapon's user chooses a foot-by-1O-foot area for the weapon to cover; any eligible targets in the area cause the weapon to attack. The weapon targets via audio. Restrictions: Grenades. Thermal Targeting Weaponry equipped with thermal targeting systems homes in on any target that produces heat in a certain temperature range, specified by the weapon's user. Tiny robots Large reptiles. Medium mammals including most humanoid races.
Small robots. Large mammals, Medium robots or vehicles. Gargantuan mammals, Huge robots or vehicles. Resetting the temperature range is a full-round action. Voice-Activated Voice-activated weaponry allows the wielder to switch between firing modes including activating or deactivating the safety as a free action, even without the use of one's hands, and including when the weapon is out of one's hands. A voice-recognition chip can be installed at an additional cost to ensure that only the weapon's registered owner can issue commands to the weapon.
Decreased Range The range of the weapon is halved. Melee weapons are not affected by this flaw. download DC Modifier: Disposable The weapon is designed to be used once, then thrown away.
It cannot be reloaded. Increased Size The size of the weapon is increased by one category from Small to Medium, for example.
D20 Future Tech
Reduced Accuracy With the sights filed off, the barrel shortened, or the focusing crystals misaligned, ranged weapons are considerably less accurate. This flaw decreases the accuracy of a ranged firearm, conferring a -1 penalty on attack rolls.
This flaw can be selected for the same weapon multiple times. Reduced Damage Consisting of a modified barrel bore or an inferior voltage regulator, this flaw reduces the damage of the weapon by 1. Reduced Stopping Power Increasing the choke on projectile weapons and the impedance of focusing crystals causes ranged weapons to produce much lower damage output.
This flaw subtracts 1 die from the weapon's damage decreasing damage from 2d8 points to 1d8, for example.
This flaw cannot be applied to a weapon that deals only a single die of damage. The following gadgets are universal and can apply to ammunition found in any era, provided all gadget-specific restrictions are observed. Chemical, Muscle Relaxant Rather than a solid slug, the projectile is an injector dart designed to deliver a dose of broad-range muscle relaxants. The projectile has half the normal range increment for the weapon and deals only 1d3 points of damage.
The target can make a DC 14 Fortitude save to reduce the damage by half. Restrictions: Ballistic weapons and ammunition only. Extended Range The range of a ranged weapon is doubled.
Melee weapons are not affected by this gadget. Flechette Flechette rounds fire bundles of razor-sharp, fin-stabilized tungsten darts. Restrictions: Projectile weapons only. Improved Penetration Utilizing high-frequency energy bursts, shots from this weapon reduce the effectiveness of armor.
It has no benefit against targets that are not wearing armor. Restrictions: Ranged nonballistic weapons only. Improved Stopping Power By employing hollow-point ammunition or diffusion crystals, this gadget allows ranged weapons to produce significantly greater damage output.
This gadget adds 1 die to the weapon's damage increasing damage from 2d8 points to 3d8, for example , Restrictions: Ranged weapons only. It reduces the damage dealt by a shotgun by 1 die, Restrictions: Shotguns only. download DC Modifier: -1, Diffusing Energy weapons with low-frequency modifications result in reduced penetration, Damage from the weapon is reduced by -2, Restrictions: Ranged energy weapons only.
Concussive Plating Concussive plating blunts the force of incoming physical damage by instantly generating a small, controlled explosion at the point of impact. This gadget provides DR 2 against ballistic damage or bludgeoning damage.
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This gadget can be selected for the same armor multiple times, Restrictions: None. Segmented Armor segmentation allows armor to move with the wearer, rather than the wearer learning to move with the armor. This gadget can be selected for the same armor multiple times. Voice-Activated Voice-activated armor allows the wearer to activate various functions of the armor such as an environment seal, integrated equipment, and so on as a free action, even without the use of one's hands, and even when the armor is out of one's hands.
A voice-recognition chip can be installed at an additional cost to ensure that only the armor's registered owner can issue commands to it. Restrictions: Powered armor only. Ablative The armor is made from inferior materials. For every 10 points of damage the wearer takes, the armor's Defense is reduced by 1. This flaw can be selected for the same armor multiple times.
Reduced Range of Motion The armor lacks in even standard flexibility, decreasing the armor's maximum Dexterity bonus by Rigid A virtually complete lack of armor segmentation makes the armor not only uncomfortable to wear, but difficult to move in.
This flaw can be selectedxv multiple times. Concealable Some items can be installed and operated from inside other items, for example, communicators that fit into hollowed-out false teeth, a flash-seal that looks like a personal music storage device, and so forth.
The item cannot be properly identified except through close examination, or when it is in use. The item cannot be larger than the item in which it is to be concealed. Reduced Size The size of the equipment is reduced by one category from Large to Medium, for example.
This gadget can be selected multiple times. Flimsy The hardness of the equipment is decreased by -2, to a minimum of O. This flaw can be selected multiple times. Increased Size The size of the equipment is increased by one category from Small to Medium, for example.
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Reduced Size The size of the computer is reduced by one category from Large to Medium, for example. Tough The hardness of the computer is increased by 2. Flimsy The hardness of the computer is decreased by -2, to a minimum of O. Increased Size The size of the computer is increased by one category from Small to Medium, for example.
Increased Duration The duration of the psitech item's effects is doubled. Psitech items without durations are not affected by this gadget. Psitech items that do not affect an area are not affected by this gadget. Extended Range The range of the psitech item is doubled. Psitech items without ranges, or that require melee attacks to operate, are not affected by this gadget. Restrictions: Ranged items only.
Increased Variables All variable, numeric effects of the psitech item are increased by one-half. A weapon deals half again as much damage, for example, while a psitech healing device cures half again as many hit points.Needle pistol Needle rifle Gauss rifle With a successful hit, the LAP's high explosive warhead detonates, dealing 10d6 points of damage to all creatures within a lO-foot radius Reflex DC 18 half.
Customers Who Bought this Title also downloadd. The maximum range for the remote is 15 feet. In PL 6, the new service pistol is simply a higher-caliber version of the old reliable pistol, with the same tremendous stopping power and autofire mode in a lightweight frame.
Laser pistol. Storm King's Thunder Encounters.
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